Playing Elden Ring for the first time, especially without knowledge from another From Software game, can be a daunting experience. Even more so because the game isn’t particularily good at explaining some very crucial or useful mechanics. I have collected some tips from my own experience with the game that are never explicitly explained anywhere. So if you are just starting out with Elden Ring or even played for some time but are running into trouble, maybe this knowledge can help you out. The tips are from this Twitter thread I made, and some of the information stems from people who commented there, so thanks a lot to them!Weiterlesen „6 Gameplay Tips for Elden Ring that the Game Never Explains to You“
Most people call it video game tourism. Some culture correspondents might call it digital flaneurism, or meandering. I call it cultural landscaping. No ‘digital’, no ‘video game’ distinguishing or devaluing it. That’s because cultural landscaping is a concept long established in the humanities, a practice of many an author of research papers and travel literature alike. And it just so happens to work perfectly in digital environments.Weiterlesen „Why we wander the digital landscape“
In 2017, I wrote one of the last articles for the wonderful website Ontological Geek, RIP. After the site went into hiatus, I reblogged my article about Civilization VI on my research website Language at Play as well. This is a forwarding page to the original release as well as the Language at Play article.
For all the half-baked metroidvania elements the DMC series ever sported, Devil May Cry 4’s failure to effectively implement them hurts the most. Weiterlesen „Retrospective: What Devil May Cry 4 should have been“
This is a reblog from one of the first pieces I ever published in English, back when I participated in Haywire Magazines review of 2015 games. It’s amusing (to me at least) to see the progress I’ve made since then, so I decided to reupload it. It also marks a nice, rather clean break from the German content you see when you scroll down, so: Welcome to Indieflock, English version!
Hi there! This is the personal games culture blog from Pascal Wagner, linguist, indie reviewer and Twitter squid. Every article below this one is from a different, more German, time. Everything above is the new and improved website, revised in sharper colours and better grammar. Exciting!
The last Fortune Friday concludes with a blast from the past: A cookie from the original Shadow Warrior! Also, a pixel girl from the original Shadow Warrior, but that one wasn’t intentional. I don’t know about you, but I am hyped for Shadow Warrior 2. Again: Give the first one a try if you haven’t already. Weiterlesen „Fortune Friday #6: Lunchtime Paper Shafts“
Glory of warriors past found its way into Shadow Warrior. Did you know? Just…don’t bend down for the soap if you are not prepared. Weiterlesen „Fortune Friday #5: In Bed!“
Wisdom of the old masters and a disturbing amount of sexual mistakes find their place in todays pictures. I’m going to call in sick, I think. Weiterlesen „Fortune Friday #4: Sing Along“